Press Play Program


We acknowledge that the land we make music on is the traditional country of the Kaurna people of the Adelaide Plains. We pay respect to Elders past and present and recognise and respect their cultural heritage, beliefs and relationship with the land. We acknowledge that this is of continuing importance to the Kaurna people living today. We extend this respect to all Aboriginal and Torres Strait Islander people who are with us for this performance today.


Program

Masato Nakamura Arr. Hedlund Sonic The Hedgehog Suite
Harry Gregson-Williams Arr. Buc Metal Gear Suite
Claude Debussy & Dan Golding Untitled Goose Game: Untitled Concerto for Orchestra and Honk
Greg Edmondsen Arr. Skeet Uncharted: Drake’s Fortune Theme
Martin O’Donnell & Michael Salvatori Arr. Skeet Halo 3: One Final Effort
Jessica Curry Arr. Fowler Everybody’s Gone to the Rapture: An Early Harvest
Ari Pulkkinen Arr. Skeet Angry Birds Theme
Christopher Larkin Arr. Wells Hollow Knight Suite

– INTERVAL –

Nobuo Uematsu Arr. Ankarblom Suite from Final Fantasy IX
Hikaru Utada Kingdom Hearts: Hikari
Hans Zimmer Arr. Skeet Call Of Duty: Modern Warfare II Theme
Austin Wintory Journey: Nascence | Apotheosis
Koji Kondo Arr. Raine The Legend Of Zelda
Lena Raine Arr. Wells Celeste: Reach For The Summit
Brian Tyler Arr. Hedlund Assassin’s Creed Iv: Black Flag Suite
Hirokazu Tanaka Arr. Skeet Tetris Theme
Koji Kondo Arr. Raine Theme from Super Mario


Program Note

Ask anyone to hum a video game tune, and their first rendition might just be from Super Mario Bros. and its iconic theme by composer Koji Kondo. There’s a good reason that this catchy melody, and many others like it, have stood the test of time. 

Video games exist at the unique intersection of play, storytelling, cinema, and immersive theatre. Whether you load up a quick session of Angry Birds or dive into the grand, cinematic adventures of Uncharted, you are not watching a story or observing an experience – you are actively becoming part of it yourself. As each game casts you in the role of its protagonist, a virtual world stands ready to respond to your choices – as does an entire score.  

When you become the character on screen, their themes become your own. 

Video game music functions uniquely within its medium. Rather than a set of compositions to be experienced in a singular, linear fashion, game scores are crafted to be interactive, malleable, and directly responsive to you. Your actions may gently alter your musical experience or drastically redefine what you hear. The resulting soundscape is ultimately a collaboration between the composer and yourself.  

To quote Austin Wintory, the man behind the globally celebrated game score for Journey, “when you poke it, it will wobble.” 

Wintory is part of the current generation of composers creatively shaping the sound of modern gaming – a tapestry of broad aesthetic freedom and immense interactive possibilities. As technology opens more doors to developers and musicians, it allows contemporary game scores to sound like anything, from the twinkles of a solo instrument to the might of a symphony orchestra.   

The origins of game music, however, are as humble as they are important. The aesthetics of early games were defined by the limitations of their hardware, which did not yet have the capacity to play audio recordings. Their sound was generated from chips within the console through a limited set of channels, thus bestowing the name “chiptunes” upon those old, beloved compositions. Much like string quartets, early baroque, and four-part vocal writing, the first game composers could do a lot with a little, transforming bleeps, bloops, and bursts of white noise into the most memorable melodies they could imagine.  

The strong melodic writing in these themes, especially in response to limitation, would render them timeless in the hearts of gamers. To this day, artists like Koji Kondo (Super Mario and The Legend of Zelda), Nobuo Uematsu (Final Fantasy), Masato Nakamura (Sonic the Hedgehog), and Yoko Shimomura (Kingdom Hearts) are celebrated pillars of the artform, both for their original chiptunes and their more elaborately realized scores in later years. 

In addition to crafting originals, game composers have long adapted classical repertoire and traditional works in their music. Tetris, first released in 1985, featured composer Hirokazu Tanaka adapting the 19th Century Russian folk song “Korobeiniki” as one of its main themes, after previously looking to Bach and Tchaikovsky. Closer to the present, Australian composer Dan Golding transformed Claude Debussy’s playful piano preludes into a highly interactive score for 2019’s award-winning Untitled Goose Game. The way each note seems to follow the mischievous titular bird, it is almost as if Debussy himself were sitting next to you, live scoring your every move. 

Golding is one of two homegrown talents featured in this concert, the other being Adelaide’s own Christopher Larkin, who scored the global smash hit Hollow Knight with bombastic aplomb. With a 25-minute suite specifically arranged for the concert stage by Australia’s own Jessica Wells, Larkin’s score weighs in as one of the meatier segments of the performance, and it even includes a taste of his music for the upcoming sequel, Hollow Knight: Silksong.   

These Australian-made gems are two of many successes in the world of “indie” games – big, ambitious creations made by tiny teams. Other such triumphs include Lena Raine’s lively electronics for Celeste, Ari Pulkkinen’s plucky tunes for Angry Birds, and Jessica Curry’s lyrical orchestrations for Everybody’s Gone to the Rapture. At the other end of the scale, the biggest games in the world wear their blockbuster status on their sleeve, boasting cinematic visuals and massive scores, occasionally at the hands of film and TV composers. Hans Zimmer (Dune) and Harry Gregson-Williams (The Chronicles of Narnia) both tackled political tensions in Call of Duty and Metal Gear Solid, respectively, while Brian Tyler (The Fast and the Furious) and Greg Edmonson (Firefly) took on the grand adventures of Assassin’s Creed and Uncharted.  

Video game music is both singular in its existence and undefined in its nature. It is not a genre, style, or an aesthetic, but rather a medium for boundless expression. Through its flourishing relationship with the live stage, game music transcends the screen to reach the hearts of gamers and non-gamers alike. 

© Meena Shamaly, 2025

Artists

Meena Shamaly | Presenter

Meena Shamaly is a composer, session musician, poet, lecturer, and radio presenter. He is the host of ABC Classic’s Game Show, exploring video game music on the radio, and he also presents live game music performances, such as the Indie Symphony series by Orchestra Victoria and the Press Play concert by the Adelaide Symphony Orchestra.

Meena is the composer of Innchanted (DragonBear Studios) and Every Hue of You (Cactus Jam Games), for which he and his co-composer Natalie Jeffreys were nominated in the category of ‘Best Music for a Video Game or Other Interactive Media’ at the 2024 APRA/AMCOS Screen Music Awards.

As a performer, Meena contributes vocals and oud on Christopher Tin’s Grammy-nominated game score to Old World and he has sung for Ian Livingstone and Ed Watkins on the game Total War: Pharaoh, Kevin Penkin on the anime series Made in Abyss, and more. His other screen work includes performing on the films such as The Legend of Ben Hall and Rise of the Footsoldier 4: Marbella, as well as having his compositions licensed for Amazon Prime, Netflix, Dropout (formerly Collegehumor), Discovery Channel, and WWE.

On the live stage, Meena regularly creates music and performs on projects that span the worlds of theatre, poetry, and spoken word. He was a cast member and musician in the critically acclaimed play THEM, by Samah Sabawi, and his work with Camille El Feghali on the immersive theatre production Zaffé, by Stephanie Ghajar, won for Best Sound Design and Composition at the 2024 Green Room Awards.

Jessica Gethin | Conductor

Award winning Australian conductor Jessica Gethin has gained widespread attention for her stellar musicianship and vibrant energy on the podium. As one of the most versatile conductors in the country, Jessica glides seamlessly between core symphonic repertoire to ballet, opera, contemporary and film score. Jessica’s international roster includes engagements with the Sydney Symphony, Melbourne Symphony, West Australian Symphony Orchestra, Adelaide Symphony, Singapore Symphony, Dallas Opera, Orchestra Victoria, Perth Symphony, Malaysian Philharmonic, Tasmanian Symphony, Opera Queensland, Orchestra Macao, the West Australian Ballet and The Australian Ballet among others.

Jessica is currently the Principal Conductor of the West Australian Ballet, Artistic Advisor of Orchestra Victoria and Head of Orchestral Studies and Conducting at the WA Academy of Performing Arts. From 2011-2019 Jessica was the Chief Conductor of the Perth Symphony and is now Ambassador and lead faculty for their Women on the Podium initiative.

Her accolades include being listed in Limelight Australia’s Top 20 Artists and AFR’s 100 Most Influential Women of Australia, a winner of the Brian Stacey Emerging Australian Conductor Award, a Churchill Fellow and inaugural Dallas Opera’s Hart Institute Fellow, a finalist in the West Australian of the Year Awards and induction into the 2024 WA Women’s Hall of Fame.

Adelaide Symphony Orchestra

Adelaide Symphony Orchestra

Violins

Holly Piccoli** (Acting Concertmaster)
Janet Anderson* (Acting Associate Concertmaster)
Minas Berberyan (Acting Principal 1st Violin)
Alison Heike** (Principal 2nd Violin)
Gillian Braithwaite~ (Acting Associate Principal 2nd Violin)
Erna Berberyan
Julia Brittain
Hilary Bruer
Belinda Gehlert
Danielle Jaquillard
Alexis Milton
Ambra Nesa
Julie Newman
Liam Oborne
Emma Perkins
Alexander Permezel
Alison Rayner

Violas

Michael Robertson** (Acting Section Principal)
Martin Alexander~ (Acting Associate Principal)
Linda Garrett
Anna Hansen
Anna Webb

Cellos

Sharon Grigoryan** (Acting Section Principal)
Joseph Freer~ (Acting Associate Principal)
Shuhei Lawson
Cameron Waters

Double Basses

Axel Ruge** (Acting Section Principal)
David Schilling~
Belinda Kendall-Smith

Flutes

Julia Grenfell** (Acting Section Principal)
Lisa Gill

Piccolo

Amelia Wang* (Guest Principal)

Oboe

Joshua Oates**
Renae Stavely~

Clarinet

Dean Newcomb**

Bass Clarinet

Mitchell Berick*

Saxophone

Damien Hurn* (Guest Principal)

Bassoon

Jackie Newcomb** (Acting Section Principal)

Contra Bassoon

Leah Stephenson* (Acting Principal)

Horns

Sarah Barrett~
Emma Gregan
Philip Paine*
Timothy Skelly

Trumpets

David Khafagi**
Martin Phillipson~
Gregory Frick

Trombones

Colin Prichard**
Ian Denbigh

Bass Trombone

Amanda Tillett*

Tuba

Emily Legg* (Guest Principal)

Timpani

Andrew Penrose*

Percussion

Steven Peterka**
Sami Butler~
Peter Overall
Henry Millar

Harp

Jessica Fotinos*

Keyboard

Michael Ierace* (Guest Principal)

** denotes Section Principal
~ denotes Associate Principal
* denotes Principal Player

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